Better explosions with Phaser’s particle emitter

So I've been dabbling for a while in HTML5 game development, specifically using the Phaser framework. I've been documenting my progress offline for a few weeks and I'd like to post this online at some point... For now though, I wanted to write a post about using Phaser’s particle emitter to create an explosion effect that I think’s worked out really well. The effect combines a single explosion animation, with a particle emitter to make multiple semi-random explosions which really beefs up the effect. The graphics I’ve been using for B-Type came from GameDevMarket and along with…

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Running Ghost on Windows and IIS.

I just couldn’t leave it alone... So only one day after setting up my blog on a cloud hosted Ghost instance, I’ve found myself trawling through blogs and documentation on a voyage of discovery – with the intent of hosting Ghost on my own NodeJS server. Why?! You may want to just skip to the instructions. When I made the decision to go with Ghost, the thinking was that I didn’t want to get bogged down in the creation of a website or management of blog software... instead reasoning that the content I wanted to post should take…

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Another well intentioned January starting point...

Ahh January... It's that wonderful time of year that's just pregnant with promise. The time of new beginnings, new undertakings. Change for the better. It's no wonder that new gym membership subscriptions soar at this time of year. The sad truth is of course, that all our good intentions and indeed our enthusiasm for them, generally peters out by about mid-February. Not this time though! Let us live in this delusion a little while longer, as I explain that in 2016 I've decided to create my own little space on the web, in the guise of the delightful blog you…

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